Yesterday I had the pleasure of participating in Play n Tell seminariet.
A seminar organized by the Media Desk Denmark – the future Creative Europe – with the subject of stories in games.
'What's so important in the?', some may ask.
'What's important in a story in a book, a film or a piece?', vil mit svar være 🙂
Some of the smartest people in stories in the game came and communicating how they do, and how it works best.
It was extremely nerdy, and meant for professionals, but I and two colleagues with great interest in the game participated.
I walked away with a renewed flame about why it is so vitally important that we adults create good stories in the digital media, and I have a few articles in the fire already.
Articles on, how to help children find the good and age-appropriate stories in games, and what stories really doing – and – children.
At the same time we had the opportunity to hear about the making of the LEGO Ninjago series.
The process was in many ways admirable, and a shining example of what happens when adults listen to children's wishes.
I will return with an article about this process later. Not, because I will create additional advertising for the product itself – it can even cope well LEGO – but because they chose some actions that benefited the children as well as themselves.