WARNING: This article is long.
If you can not face a lot of details, you can go to conclusion on the last page.
The choice is there: Will you have the whole story, or would you settle for the easier digestible version?
It's a choice you should take on the child's behalf, so you also get the choice itself.
Nomatter what – Welcome to the history of the game stories for children.
A good story has always had an enormous impact.
From the days we sat around the campfire – hunters and gatherers – stories have brought us knowledge, maxims, warnings and entertainment.
Sacred writings have historically conveyed such messages, and adventure from Brdr. Grimm and H. C. Andersen has delivered the same product.
In today's world of stories enhanced with not only film and television, but also digital games at any desirable platform.
Platforms, as our children have thrown themselves ferocious than with utmost truism.
Therefore, it is the modern parent's responsibility to get involved in the stories the games facilitator in exactly the same way as if it was one of the 'older’ Media.
When I briefly to examine what stories do for children, I would like to involve a metaphor:
Children 'eat’ stories.
They live in their imagination as long as we let them, and they get mental nourishment as well as learning the mental images they get.
Photos, created by what they see and experience every day.
Photos, which is to play and drawings, propagate in their learning and develop their views on how the world is interconnected.
Today many children games responsibilities, we as consumers upon them with our buying power, very seriously.
There are developed many children brands in gaming genre, which is created from what children find fun and well, as well as what research and experience show children need.
The two types of games are not always compatible.
The more experienced players the kids being, the more it requires of their surroundings to follow.
For more want more, and well-known stories eventually becomes boring – childish.
Children are just that – children – and they can not resonate what is best for them in the long term.
They are driven by needs, and what friends have / may / must, they will also.
On TV and in the cinema appears exciting commercials and trailers.
On the internet dolls viral videos up, in addition to advertising, and apparently free game is really just disguised advertising.
I could go on, but I think the point is clear.
It is this attention to children and their 'intake’ stories / experiences requires adults.
One can not 'aflære’ knowledge. What is seen, is seen and there is no 'undo’ button to reality.
Children's playground is today largely digital, og vi må bare følge trop og sørge for legepladsen ikke er fuld af skrammel 🙂